The Scout is a very high mobility class and benefits from being able to easily gun and run. We wanted to preserve the mobility that is inherit to the class but give interesting choices as to how to approach enemies.
The Scout's shotgun fires a spray that becomes gradually less accurate the further away the Scout is from the target. This gives the Scout two options as to how to operate. The Scout can keep a safe distance from the enemy and do less damage with each shot. The risks here are that ammo is finite and it will be quiet easy to run out if you don't deal enough damage with what you pick up. The other option the Scout has is to get in the enemies faces and shoot at near point black range for maximum firepower. The risks here are obviously the player is also very close to getting hit and the Scout is a very fragile class, with the least health. A few missteps and the Scout may end up dead.
Now even a really good Scout that can effectively backup and shoot away from the enemy will run into a problem of the best possible path does not always lead them back to his allies. It will not be uncommon for a Scout to end up in a corner by themselves and be low on health or ammo. The Scout's special ability allows them to increase their movement speed and avoid death for a short period of time to be able to rejoin the group. We decided the Scout shouldn't be able to shoot during this invincible sprint because it could lead to issues where a Scout would end up using this defensive ability offensively and tank most of the damage for the team by standing in front.
We hope everyone will enjoy the Scout as it is the most aggressive and mobile of the 4 classes.
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