Saturday, November 26, 2011

Class Preview: The Medic

Early on we decided that we wanted a 4 person co-op shooter. Each player would be a different class and everyone agreed at least one of them should be able to heal.


Early designs had the medic similar to Team Fortress 2's medic with a medigun that literally shot health at targeted allies. We decided against this plan because we wanted a play experience that was fun for all team members. The least picked and most powerful class in TF2 is the Medic solely because his main objective is so vastly different than the rest of the team. In a first person shooter most players want to shoot enemies and rack up kills, not hide behind a larger character and heal him. We decided on a simple to learn, difficult to master approach with the medic's gun shooting like the other characters but if the bullets collided with an ally it would heal them for the amount of damage it would have done to an enemy. It allows the medic to actively participate in a fight gunning down enemies but in clutch moments able to support other teammates.

The Medic's special ability is a stun grenade. We wanted the medic to still feel like a support class and not be in the front lines but be able to continue to protect allies. The stun grenade pushes enemies back and stops them from moving for a short period of time. This allows the medic to get into a better position to shoot and heal damaged allies. This ability can also still be used very offensively to stop large mobs of weaker monsters from surrounding a team.

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