Friday, December 9, 2011

What made Donkey Kong Country look so attractive?

When making a 2D game you will be forced to either learn how to create sprite sheets or navigate the interwebs to find that one sprite sheet that fits your needs. When you usually find that sprite sheet, it's on some weird format or some terrible resolution.

This is how we went about creating animations for our game. It was basically the same steps that the people from Rare followed to create their assets when developing Donkey Kong Country. Take a 3d model and since we don't have the software to render animated 3d objects on our game, we can render it to a sprite sheet and use it on our engine.

Make your art in Autodesk 3Ds Max and then render at whatever resolution pleases your needs and you will have a high resolution, high quality animation that will impress. Thanks to a 3ds Max script written by Geoffrey Samuel, we were able to render from 3ds max to whatever resolution sprite sheet at whatever configuration we needed. It also helped with making alpha based sprite sheets.

CLICK FOR GIANT CRAB!
The final product
CLICK FOR GIANT CRAB!

0 comments:

Post a Comment